Post by Lily Bunyea (Writer) on Feb 19, 2016 1:29:28 GMT
Yeah. I think it's as good a place as any to start. I like your idea of including paranormal elements... Especially if it's a burial ground. Did you have any ideas about a rough story line instead of focusing on something specific?
Yeah, it'd be helpful if we could have stuff like that. Honestly, I'd really like to go to the one nearby, but that WOULD be difficult. As for a storyline... Let's see, we could start with an astrology club on campus. That links in with the sundial to an extent, and more importantly with the placements of the hives.
Post by Lily Bunyea (Writer) on Feb 19, 2016 3:18:25 GMT
Alright, I kind of worked through a rough story on my own. What do you think of it?:
- Because we had the idea of involving the sundial on campus and these chambers seem to have small holes at the top of them, we could totally make something sun or astronomy centric. - We had the ancient burial ground idea, but we need to tie those relics into the chambers in a way that makes sense. Also have compelling characters. So, maybe the chambers were used as a place where the dead soldiers were stowed - like a tomb. The hole in the top of the structure could resemble some sort of passage to the afterlife (worship of sunlight?) for that particular ancient civilization. - To make this story more current, there could be a main character who has accidentally disturbed one of these burial sights and angered the spirits that are still trapped in the tombs / the spirits of the opposing side who weren't granted the same passage into the afterlife. - It could even be that this main character has gone missing because of the evil spirits and he or perhaps just the evil spirits can only communicate to the players through these artifacts. - The call to action could be the best friend of this character asking the players to help him figure out what happened. The entirety of the ARG could be learning about this missing character as well as the ancient war. (Rabbithole could possibly be missing person flyers around campus) - The win condition would be that the main character returns mostly unharmed and the lose condition would be the opposite.
Main character could be dragged into the spirit realm, and players need to arrange relics in some astrologically significant pattern to bring him back, maybe? We could have the spirit world be able to interact erratically with electronics, thus giving us a lot of different possibilities in terms of media usage.